- 1 Legacies (Groups)
- 2 Mental Legacies
- 3 Material Legacies
- 3.1 Animation
- 3.2 Earthquake Generation/Seismokinesis
- 3.3 Energy Blasts
- 3.4 Force Fields
- 3.5 Healing
- 3.6 Fragorem
- 3.7 Creating and using of Loralite
- 3.8 Lumen
- 3.9 Elecomun
- 3.10 Sturma
- 3.11 Manipulation of Fire/Pyrokinesis
- 3.12 Glacen
- 3.13 Manipulation of Light/Photokinesis
- 3.14 Manipulation of Metal/Magnetism
- 3.15 Manipulation of Plants/Chlorokinesis
- 3.16 Manipulation of Sound
- 3.17 Manipulation of Temperature/Thermokinesis
- 3.18 Object Manipulation
- 4 Physical Legacies
- 4.1 Aeternus
- 4.2 Air Vanishing
- 4.3 Antigravity
- 4.4 Charm Casting
- 4.5 Density Alteration
- 4.6 Dreynen
- 4.7 Duplication
- 4.8 Electric Touch
- 4.9 Enhancement
- 4.10 Externa
- 4.11 Impenetrable Skin
- 4.12 Invisibility
- 4.13 Light Spectrum Perception
- 4.14 Night Vision
- 4.15 Quill Protrusion
- 4.16 Rapid Regeneration
- 4.17 Shapeshifting
- 4.18 Sonic Flight
- 4.19 Stone Gaze
- 4.20 Super Hearing
- 4.21 Super Speed
- 4.22 Super Strength
- 4.23 Tactile Consciousness Transfer
- 4.24 Teleportation
- 4.25 Submari
- 5 Composite Legacies
- 6 Notable Garde and Legacies
- 7 Summary Table
Legacies (Groups)[edit | edit source]
Legacies can be roughly grouped into four categories, based on the mental, material, or physical effects they have, or combinations of the three.
|Mind||Animal Telepathy, Hallucinations, Insect Control, Persuasion, Precognition, Sensior, Technopathy, Telepathy, Manipulation of Time, Knowledge Sharing, Receptive Omnilingualism, Echolocation.|
|Matter||Animation, Earthquake Generation, Energy Blasts, Force Fields, Healing, Kinetic Detonation, Loralite Call, Lumen, Elecomun, Sturma, Fire manipulation, Glacen, Light Manipulation, Plant Manipulation, Sound Manipulation, Temperature Manipulation, Metal Manipulation, Object Duplication.|
|Physical||Aeternus, Antigravity, Air Vanishing, Charm Casting, Density Alteration, Dreynen, Duplication, Enhancement,Electric Touch, Externa, Impenetrable Skin, Invisibility, Light Spectrum Vision, Night Vision, Quill Protrusion, Rapid Regeneration, Shapeshifting, Sonic Flight, Stone Gaze, Super Hearing, Super Speed, Super Strength, Tactile Consciousness Transfer, Teleportation, Underwater Breathing.|
|Combined||Legacy Transference, Telekinesis, Ximic, Reflexion.|
Mental Legacies[edit | edit source]
Animal Telepathy[edit | edit source]
- See: Anima
Hallucinations[edit | edit source]
A Legacy that allows a Garde to show the person they touch whatever it is they choose. Only the one touched can see the hallucination, not the Garde with the Legacy. Setrakus Ra and Ella (Number Ten) have this ability.
Insect Control[edit | edit source]
- See: Insect Telepathy
Knowledge Sharing[edit | edit source]
A Legacy that lets a Garde charge an object with knowledge, allowing the person with said object to be able to have that knowledge. Simon has this ability.
- See: Persuasion
A Legacy exists with this name; however, the extent of the power is unknown. It presumably involves the ability to talk another into acting or thinking in a particular way. Einar was able to use a version of this on Kopano during Generation One through his Sensior Legacy.
Precognition[edit | edit source]
- See: Precognition
The ability to perceive the possible future of its current course. It can manifest in dreams or visions. It is said to be a rare Legacy and has been seen in varying strengths, from foresight of events in the near future to a 'glimpse of the threads of destiny'. Precognition is possessed by a Garde known as The Oracle, who saw visions of the impending war against the Mogadorians, Nine's Grandfather, Number Eight, Ella, Salma, and Number Four.
Receptive Omnilingualism[edit | edit source]
The ability to understand any foreign language, as well as respond in that language as if using a familiar one. A minor downside to this Legacy is that the user does not immediately realize that he or she is hearing and speaking another language, so that it is not so easy to learn the foreign language. Max has this Legacy.
Sensior[edit | edit source]
- See: Sensior
A known Legacy which involves the control of another's emotional state. Einar has this Legacy.
Technopathy[edit | edit source]
- See: Technopathy
A Legacy that allows the user to control and manipulate electronic devices and data. This is used by Sam.
Telepathy[edit | edit source]
- See: Telepathy
Time Manipulation/Chronokinesis[edit | edit source]
- See: Time Manipulation
A Legacy exists with this name, however the true extent of this power is unknown. No known Garde currently possesses this Legacy.
Echolocation[edit | edit source]
A Legacy that alows the user to "see" through walls using the echolocation. Bats possessed this legacy.
Material Legacies[edit | edit source]
Animation[edit | edit source]
- See: [[Animation]]
The ability to animate an inanimate object and have it do what you want it to. Rena has this ability.
Earthquake Generation/Seismokinesis[edit | edit source]
- See: Terric
The power to create earth tremors. This was developed by Number One and was passed on to a Mogadorian, Adamus Sutekh, through a memory transfer device. John has been seen using this Legacy in 'Generation One' which he likely mimicked from Adam with his Ximic Legacy.
Energy Blasts[edit | edit source]
- See: Energy Blasts
Icy cobalt blue energy produced from the hands that can be used as a physical attack. This Legacy is seen in action by Number One as she watches a Garde battle a Piken, shortly before departing for Earth.
Force Fields[edit | edit source]
A known Legacy, though the extent of the shield projection is unknown.
Healing[edit | edit source]
- See: Recupero
The ability to heal any organism from any physical wound or illness, unless the subject is deceased. This Legacy is possessed by Marina and Number Four. The new Human Garde Taylor Cook, Jiao, Vincent and Bunji also have this Legacy.
Fragorem[edit | edit source]
- See: Kinetic Detonation
Possessed by Ran, this Legacy allows the user to charge objects with energy to make them explode, as well as the ability to absorb the explosive energy into the users own body. This can be potentially harmful to the Legacy's wielder as too much absorbed energy will make the wielder detonate him- or herself.
Creating and using of Loralite[edit | edit source]
- See: Loralite Call
The ability to generate Loralite in a certain place by touching the ground. Possessed by Rabiya.
Lumen[edit | edit source]
- See: Lumen
Lumen is the ability to produce beams of light from the hands. It later manifests into a resistance of heat and fire, and can develop into fire manipulation and generation. Number Four has this ability, as did his grandfather. It gives the wielder the ability to throw fireballs.
Elecomun[edit | edit source]
- See: Elecomun
The ability to control and generate currents of electricity. Gawain (A Human Garde in Trial by Fire), has this power. This power was known to be possessed by Ella's Mother.
Sturma[edit | edit source]
- See: Sturma
The ability to physically control the four basic elements: fire, water, air, and (presumably) earth. Users can also mix these elements to create storms, generate lightning, and control the weather. This ability is held by Number Four's father, Liren, and Number Six. John Smith gained this legacy by mimicking from Six using his Ximic legacy.
Manipulation of Fire/Pyrokinesis[edit | edit source]
- See: Manipulation of Fire
The ability to generate and control fire. A Legacy in itself, but can also manifest from Lumen and Sturma. Known users include Number Four (through Lumen), Number Six (through Sturma), and a Garde child on Lorien called Samil, who accidently set fire to the Lorien Defense Academy. Similarily, the Human Garde Omar is able to breathe fire from his mouth.
Glacen[edit | edit source]
- See: Glacen
The ability to generate and manipulate ice in all forms, effectively lowering the surrounding temperature as well. Marina develops this Legacy in anger after Eight is killed. John also develops this legacy through Ximic. The Human Garde Lisbette wields this Legacy, as well.
Manipulation of Light/Photokinesis[edit | edit source]
- See: Light Manipulation
The power to manipulate visible light including spectrum and contrast. It can be used to create dazzling light shows or make it hard for an enemy to see. Devektra, a famous Garde performer and Raylan, Ella's Father, are Garde that are known to have this ability.
Manipulation of Metal/Magnetism[edit | edit source]
The ability to manipulate any metal or magnet. Human Garde Anika Jindal has this ability.
Manipulation of Plants/Chlorokinesis[edit | edit source]
- See: Plant Manipulation"
The ability to control or alter plant life. One of the fighter member, Sprout has this ability. Pittacus Lore has also shown this ability when giving Parrywn, Sekratus Ra's daughter, a flower that he grew on the spot. Marina is also shown to have this legacy, although it may have been her healing.
Manipulation of Sound[edit | edit source]
- See: Sound Manipulation
Manipulation of Temperature/Thermokinesis[edit | edit source]
It is the ability to alter the temperature of one's surroundings, either making it hot or cold. Sandor recalls a story of a young Garde who froze herself to death in the bath due to this Legacy. Marina is known to radiate cold following the development of her Ice Manipulation.
Object Manipulation[edit | edit source]
The ability to duplicate objects. Hasn't been seen in action, just mentioned in Up in Smoke.
Physical Legacies[edit | edit source]
Aeternus[edit | edit source]
- See: Aeternus
The ability to shift between the ages through which a Garde has already lived. (This is not strictly a Legacy; it is said to be an ability with which some Garde are born. However, Ximic can be used to obtain it and Dreynen can be used to negate it). It is possessed by Ella and Setrákus Ra, and also an Elder named Loridas. It may be possessed by John (through his Ximic). It is also stated that Pittacus Lore never aged.
Air Vanishing[edit | edit source]
- See: Air Vanishing
The ability to transform into air. Miki has this ability, and John gained it from Miki through his Ximic.
Antigravity[edit | edit source]
- See: Liberium
The ability to manipulate gravity so as to be able to walk up walls and across ceilings. This Legacy is possessed by Number Nine.
Charm Casting[edit | edit source]
- See: Charm Casting
The ability to perform enchantments with varying effects. Loridas and Setrákus Ra are the only two known to have this ability.
Density Alteration[edit | edit source]
- See: Pondus
A Legacy that allows the user to alter their body's density, ranging from impenetrability to intangibility. Kopano Okeke has this Legacy. Number Eight was also seen using a version of this legacy to walk on water.
Dreynen[edit | edit source]
- See: Dreynen
A Legacy that cancels out the Legacies of other Garde. This ability is possessed by Setrákus Ra and Ella, although Ella's appears to be more powerful; she is immune to Ra's while he is not immune to hers. Despite this, Ella can only channel her Dreynen into solid objects that she touches, while Ra can charge the very air with his Dreynen. Number Four also uses his Ximic in United as One to charge an object with Dreynen, with the special ability to make a cutting motion on a line only he can see, as demonstrated by Lucas Sanders in Return to Zero.
Duplication[edit | edit source]
- See: Duplication
A Legacy that allows the user to create duplicates of themselves. This Legacy is possessed by Caleb. Number Eight had a scroll in his Chest that allowed him to make a duplicate of himself.
Electric Touch[edit | edit source]
- See: [[Electric Touch]]
The user can send an electrical current across his or her skin, allowing him or her to administer mild jolts to deadly shocks to anything he or she touches. Possessed by Duanphen.
Enhancement[edit | edit source]
- See: Enhancement
Gained by all Loric Garde. It gives enhanced speed, strength and senses.
Externa[edit | edit source]
- See: Externa
The ability to take on the properties of materials a Garde touches (i.e. metal, wood, glass, stone, etc.). Number Five has this ability.
Impenetrable Skin[edit | edit source]
- See: Impenetrable Skin
A Legacy with this name exists, although the true extent of this ability is unclear. Has not yet been seen in action. May be related to Kopano's Density Alteration.
Invisibility[edit | edit source]
- See: Novis
A Legacy which allows a Garde to render themselves unseen by others. It can also be spread to objects and people that come into contact with the user's hands. Four's Grandfather and Number Six are Garde who own this ability. Number Four has also used it through his Ximic.
Light Spectrum Perception[edit | edit source]
A Legacy that allows a Garde to see all different spectrums of light. Human Garde Greta Schmidt has this Legacy.
Night Vision[edit | edit source]
- See: Noxen
The ability to see in the dark as if by candlelight. Marina has this ability.
Quill Protrusion[edit | edit source]
- See: [[Quill Protrusion]]
A Legacy that allows a Garde to generate quills all over his or her body. The Human Garde Lofton St. Croix has this Legacy.
Rapid Regeneration[edit | edit source]
- See: Rapid Regeneration
Rapid regeneration is a known Legacy which allows rapid healing from wounds and injuries inflicted. Signs of it were briefly shown in Number Six after her ordeal in the Dulce desert and battle with Setrákus Ra. Setrákus Ra also displays signs of this, although it may be due to his Augmentations rather than a Legacy. This legacy has only been confirmed in the Mogadorian Garde, Vontezza, which quite possibly makes her immortal as she can regenerate even in death.
Shapeshifting[edit | edit source]
- See: Morfen
The ability to morph into forms of other living beings, even to the extent of mythical religious beings such as the avatars of Vishnu. Number Eight has this ability. Isabela has this ability as well, shown in the newest novel. However, it is not known if she can shapeshift into anything but another person.
Sonic Flight[edit | edit source]
- See: Avex
This Legacy includes anything from minor hovering to flight at sonic speeds. Flight appears to be a common Legacy, as Four sees many Loric flying in his visions of the Mogadorian Invasion. Ella's mother, Erina, had this Legacy, as well as Number Five. Number Four learns it through his Ximic from Five later when he needs to attack a Mogadorian airship.
Stone Gaze[edit | edit source]
- See: Petras
Stone Gaze, or Petras, is a Legacy that allows the user to shoot a silver beam out of their eyes, and anything hit by the beam is turned to stone. Daniela Morales, a Human-Garde, possesses this Legacy, and Number Four used it by using Ximic. It puts the user under a lot of strain.
Super Hearing[edit | edit source]
- See: Super Hearing
Further enhanced hearing. Number Nine is known to possess this Legacy. Number Nine said he could hear for miles.
Super Speed[edit | edit source]
- See: Super Speed
Ability to move very fast, almost faster than what human eyes can see. Number Nine has shown extreme speed superior to the other Garde, with the Human Garde Maiken possessing the Legacy as well. Marina also appears to have this ability, although wasn't used after LL2.
Super Strength[edit | edit source]
- See: Super Strength
The strength of Garde with this Legacy is enhanced further than other members of their race. Number Nine has shown on many occasions that he has superior physical strength. The human Garde Melanie Jackson has this Legacy as well. In Generation One, it is said to be common.
Tactile Consciousness Transfer[edit | edit source]
- See: [[Tactile Consciousness Transfer]]
This Legacy gives the user the ability to transfer their own consciouness into a host body through touch, essentially taking control of the body and the Legacies it has, if any. It also gives the wielder the ability to see some of the host's memories. However, the host's conscious can see what is happening with their body as well as what is happening with the wielder's body, able to watch almost like a movie. This Legacy is possessed by Human Garde Lucas Sanders.
Teleportation[edit | edit source]
- See: Teleportation
The ability to move instantaneously from one location to another without physically traversing the distance between. Accuracy is inversely proportional to distance travelled. Great distances are reached with the presence of large pieces of Loralite. Number Eight developed the ability of Teleportation. However, when using Loralite, all garde, Loric and human, are able to teleport.
Submari[edit | edit source]
- See: Submari
The ability to breathe underwater. Possessed by Marina and Nemo.
Composite Legacies[edit | edit source]
Legacy Transference[edit | edit source]
- See: Miras
This ability allows a Garde to transfer Legacies to others, or transfer a Loric essence to another being, allowing them to use Loric items. Possessed by Number Nine.
Telekinesis[edit | edit source]
- See: Telekinesis
Telekinesis is a Legacy that all Garde possess. It is the ability to move anything with the mind, and exhibits both mental and physical properties.
Ximic[edit | edit source]
- See: [[Ximic]]
An extremely rare Legacy unique to Pittacus and Number Four that allows the user to copy any Legacy that they have seen and memorized. Pittacus Lore uses this against Setrákus Ra when he copies Ra's Dreynen. Only Pittacus and Number Four have developed this extremely rare Legacy. It is the most powerful Legacy.
Reflexion[edit | edit source]
A Legacy only seen once. Used by a Human Garde boy in Out of the Ashes. It seems to reverse your attack, it touches you instead of your opponent. When Six sent a telekinetic blast, mirror returned it but less powerful.
Notable Garde and Legacies[edit | edit source]
The following table lists the Legacies possessed by the ten Loric Garde, as well as several other major characters. Appended in brackets (if any) is the specific novel / novella in which they acquired that Legacy.
|Garde||Mental Legacies||Material Legacies||Physical Legacies||Composite Legacies||Remarks|
|Ten Loric Garde|
|Number One||Earthquake Generation (TLF3)||Enhancement||Telekinesis||Her dead body (and therefore her Legacies) were preserved by Mogadorian scientists after her death, until Adam destroys the facility in TLF4.|
|Number Two||Died at age 12, too young to have developed any Legacies.|
|Number Three||Enhancement; Super agility, Super Speed (LL1)||Telekinesis|
|Number Four||Animal Telepathy (LL1); Precognition (LL3);Telepathy (LL7)||Lumen (LL1); Mn. of Fire (LL2); Healing (LL3); Invisibility (LL6); Sonic Flight (LL7); Mn. of Ice (LL7); Air Vanishing (Return to Zero)||Enhancement; Stone Gaze (LL6); Dreynen (LL7); Density Alteration (Return to Zero)||Telekinesis (LL1); Ximic (LL3)|
|Number Five||Persuasion? (TLF7);||Externa (TLF9)||Sonic Flight (TLF7); Enhancement||Telekinesis (TLF7)|
|Number Six||Mn. of Elements (TLF1)||Enhancement; Invisibility (TLF1); Rapid Regeneration (LL3)||Telekinesis (TLF1)|
|Number Seven||Persuasion? (LL4)||Healing (LL2); Mn. of Ice (LL4)||Enhancement; Night Vision (LL2); Super Speed (LL2); Underwater Breathing (LL2)||Telekinesis (LL2)|
|Number Eight||Precognition (LL3)||Enhancement; Hydrolocomotion (LL3); Shapeshifting (LL3); Teleportation (LL3)||Telekinesis|
|Number Nine||Animal Telepathy (TLF2); Precognition (LL3)||Enhancement; Antigravity (TLF2); Super Strength (TLF2); Super Hearing; Super Speed||Telekinesis (TLF2); Legacy Transference (LL2)|
|Ella||Telepathy (LL3); Precognition (LL4)||Aeternus (LL2); Dreynen (LL3)||Telekinesis|
|Adamus Sutekh||Earthquake Generation (TLF4)||Legacy directly transferred from One's dead body.|
|Sam Goode||Technopathy (LL7)||Telekinesis (LL5)||Developed after the Loralite and its powers were spread across the Earth in LL5.|
||Stone Gaze (LL6)||Telekinesis (LL6)|
|Nigel Rally||Sound Manipulation||Telekinesis (LL7)|
|Ran Takeda||Kinetic Detonation (LL7)||Telekinesis (LL7)|
|Bertrand||Insect Control (LL7)||Telekinesis (LL7)|
|Caleb||Duplication (LL7)||Telekinesis (LL7)|
|Melanie Jackson||Super Strength (LL7)||Telekinesis (LL7)|
|Kopano Okeke||Density Alteration (Generation One)||Telekinesis (Generation One)|
|Taylor Cook||Healing (Generation One)||Telekinesis (Generation One)|
|Isabela Silva||Shapeshifting (Generation One)||Telekinesis (Generation One)|
|Simon||Knowledge Sharing (Generation One)||Telekinesis (Generation One)|
|Lofton St. Croix||Quill Protrusion (Generation One)||Telekinesis (Generation One)|
|Einar||Sensior (Generation One)||Telekinesis (Generation One)|
|Rabiya||Loralite Call (Generation One)||Telekinesis (Generation One)|
|Miki||Air Vanishing (Fugitive Six)||Telekinesis (Generation One)|
|Vincent Iabruzzi||Healing (Generation One)|
|Jiao||Healing (Generation One)|
|Seamus McKenna||Insect Telepathy (Out of the Ashes)|
|Edwige Pothier||Healing (Out of the Ashes)|
|Nemo||Underwater Breathing (Out of the Ashes)||Telekinesis|
|Max||Receptive Omnilingualism (Out of the Ashes)||Telekinesis|
|Ghost||Teleportation (Out of the Ashes)|
|Rena||Animation (Out of the Ashes)|
|Yo-Yo||Manipulation of Fire (Out of the Ashes)|
|Sprout||Manipulation of Plants (Out of the Ashes)|
|Freakshow||Hallucinations (Out of the Ashes)|
|Svetlana||Kinetic Detonation (Up in Smoke)|
|Duanphen||Electric Touch (Fugitive Six)|
|Maiken Megalos||Enhanced Speed (Return to Zero)|
|Lisbette Zabala||Glacen (Fugitive Six)|
|Greta Schmidt||Light Spectrum Perception (Return to Zero)|
|Anika Jindal||Magnetism (Return to Zero)|
|Nicolas Lambert||Enhanced Strength (Return to Zero)|
|Omar Azoulay||Manipulation of Fire (Return to Zero)|
|Lucas Sanders||Tactile Consciousness Transfer (Return to Zero)|
|Gawain||Elecomun (Up In Smoke)|
|Walter||Invisibility (Up In Smoke)|
|Alice||Manipulation of Fire (Up In Smoke)|
|Parvati||Object Duplication (Up In Smoke)|
|Boy unnamed||Reflexion (Out Of The Ashes)|
|Setrákus Ra||Force Field Manipulation (LL3)||Charm Casting; Dreynen (LL3); Rapid Regeneration (LL3); Shapeshifting (through his cane, LL3); Size Enhancement (LL3)||Telekinesis||
Summary Table[edit | edit source]
The following is a summary table of the Legacies that the various characters possess. The Loric Garde are represented by their numbers.
- Unlike the other three, Four can also see past and simultaneous events. Eight can see the future. Nine has only witnessed the same dream as Four and Eight, when they were told to go to New Mexico. Ella's precognition comes in the form of nightmares that began in LL4, possibly manipulated by Setrákus Ra.